The stanley parable hd remix countdown ending a relationship

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The Stanley Parable (released yesterday on steam) I would have had the exact same relationship to this game if I had never played the demo. every single ending apart from stopping the countdown if you switch the machine on. .. for the HD remix: A page for describing WMG: Stanley Parable. The HD Remix is actually a sequel. This is rather in keeping with Stanley's relationship with the Narrator: he has "free Please note that the Countdown ending in HD Remix has this rather. I've been trying several times to stop the countdown or find a way to open the door to no avail and it occurred to me Is there no escape? Have I.

The mod's environment was primarily created by Wreden using default models in the Source engine, but Pugh helped to significantly improve the game's assets for the remake. Shortly after the release of the original mod, Wreden was contacted by William Pugha player who had experience in creating environments within the Source engine and had previously won a Saxxy Award for his work. Pugh had heard of the mod through word of mouth, and after being impressed with playing it, saw that Wreden was looking for help for improving the mod.

However, Pugh also found that without some visual cues as to where divergent paths occurred, they would often miss these choices, and so added elements like colors to highlight that a choice was available at these points. In the remake, Pugh and Wreden included one section where the player briefly revisits the opening of Portaland another where the player is dropped into the middle of a Minecraft game. These sections were included after getting approval from their creators Valve Corporation and Markus Perssonrespectively.

HD Remix, he later opted to drop the distinguishing title, affirming that he believes the remake is the "definitive" version of the game. Given the unique nature of the title which is aimed at surprising the player and breaking their expectations, a traditional demo that would showcase some parts of the actual game would take away from the surprise in the full title. Powerful Ending Take the right door, go into the warehouse, and drop to your death without boarding the platform.

The Narrator will applaud Stanley for jumping then the game will restart. Games Ending Main article: Games Ending Disobey The Narrator to the end; take the right door, go into the warehouse, take the lift and jump onto the catwalk.

Take the blue door 3 times. Stanley will walk into a large room that the Narrator had not finished building yet; Developer textures orange and white tiles can be seen along the walls around Stanley.

The Narrator will show some ways to improve the game that he had been working on, due to Stanley's apparent distaste for the Narrator's intended game. They include the original two doors room, this time with a third door to the far right, featuring a wooden door and orange hallway, starkly contrasting with the other two doors.

Stanley will then play a "baby" game, preventing a baby from crawling left into fire. If Stanley fails the game, he is sent to a Minecraft lookalike game. He watches The Narrator create a house, and then walks into a cave in order to mine diamond. As Stanley walks further into the hole, the lighting dims and the Narrator laments on how open-ended the game is. Stanley is then sent to the first level of Portal.

He completes the first puzzle with ease. However, The Narrator closes the elevator and sends it away. Stanley falls through the hole into a remnant of the original office building, but it's actually the office from the original source mod.

If Stanley walks back after going to his office, the screen turns to black and the Narrator closes this ending with some thoughtful dialogue. Stanley can also break the portal puzzle by putting the Weighted Storage Cube through the door, surprising The Narrator.

The Narrator will then keep Stanley in the room, since he had ruined his only escape. Zending Take the right door, go into the warehouse, take the lift and jump onto the catwalk, take the red door. Stanley eventually goes inside the other room and climbs a set of stairs which are cut off at the highest point.

The Narrator notices what Stanley is doing and begs him not to jump off the stairs. Stanley eventually does, but survives the fall. Relieved, The Narrator hopefully suggests that Stanley returns to the Starry Dome room where they will be happy.

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But Stanley continues to jump off the stairs several more times while the narrator begs for him not to do so. Then, as the last jump is about to happen, The Narrator sadly says that there is no such thing as true happiness and Stanley falls one last time, making the screen fade to black and the game restart.

Cold Feet Ending Main article: Cold Feet Ending Same as Powerful Ending, but quickly get off the lift before it takes Stanley and then jump off to the floor below.

The Narrator then speaks some sarcastic comments on this ending, mocking Stanley for forcing himself to fall to his doom. Escape Pod Ending Main article: Quickly enter and leave the Boss's Office, making sure the doors are closed.

All doors behind Stanley will be open including the Executive Bathroom ; go back towards Stanley's Office. A door will be open right in front of his office. If you go back to your office and close the door, you cannot reopen the door again. Upon entering the door, you will be teleported to a long staircase. After you go far enough there will be a sign warning the player that both the Narrator and the player need to be present in order for escape sequence to play out as intended. The Narrator was disabled earlier on, so Stanley couldn't escape.

Out of Map Ending Get on top on the desk on the left with the square computer in the first office and leave through the window. This is possible by walking up to the chair and continuing on top of it. You will then crouch and leave through the window. Stanley will be given a choice. The default response among apologists for the Christian god as to why evil exists in the world, if God is supposedly omnipotent and omnibenevolent, is that God granted us free will, including the freedom to do evil.

This leads to problems, however, if most denominations of Christianity also hold that God will send a person to Hell if they do not a accept Him as their saviour and b act in keeping with his teachings. So we have free will, but it's really a Morton's Fork. This is rather in keeping with Stanley's relationship with the Narrator: So the game could certainly be read as a critique of some of the more problematic aspects of Christian dogma.

The Female Narrator is the Narrator's Narrator. Her opening line describes what the Narrator says, so it's a reasonable conclusion. What if she's the one who wrote the "Confusion" ending? The real reason Stanley's coworkers are gone is They never existed in the first place. The mind control malfunctioned. They were all still there, but he couldn't see them. The mind control worked perfectly: Employee was the only employee.

Well, "employee" might not be the correct word, maybe lab rat Please note that the Countdown ending in HD Remix has this rather interesting quote: You'd like to know where your co-workers are?

A moment of solace before you're obliterated?

Stanley Parable Respect Thread

I'm in a good mood, and you're going to die anyway. I'll tell you exactly what happened to them: I turned off the machine; I set you free. Leading us to the conclusion that The Stanley Parable probably took place before she flooded the entire complex with neurotoxin, when test subjects other than Chell were actively testing they were either killed or in stasis in the events of Portal. The Confusion ending is caused by the Narrator misplacing the papers with his written story on it, combined with interference from a nearby hoodlum.

After going down the maintenance elevator, the Narrator desperately attempts to point Stanley back in the right direction, but as he does so, he rummages through the papers with the written story on it, as we can hear him rustling through the papers. As a result, after he restarts the story from the beginning, he discovers that two doors room now has many doors leading into a winding labyrinth, possibly because he misplaced the story papers while rummaging through them. The Narrator and Stanley are part of a group of friends.

The Narrator is a god-like being, but instead of using his power to do godly things, he hangs out with a group of friends and goofs around and creates games to play with them. One such game is called The Stanley Parable. The events of the game are also just a game in-universe. The Narrator changes up the office to keep the game fresh and provides multiple endings since there are so many paths to go down.

It's all just a game and none of it it serious, since the Narrator can just reset. All of the Narrator's emotions are just him playing his role well, and the Female Narrator is another person in the group of friends, while the Confusion Ending is another friend trying to create their own ending in the game.

The only time the Narrator is serious is when you cheat and get locked in the Serious Room. While the Narrator and Stanley tease and joke around, they're just good friends. And all of them like to tease their game-reviewing friend, Raphael, even more. The Narrator is the Stanley from the Phone ending. When you try to leave the ending, he stops you in your tracks with the following line: So the Game itself is toying with you.

The Narrator manages to beat the Confusion ending. When you arrive at the screen for the Confusion ending, the Narrator realizes that he's as much of a pawn as Stanley. He sees that there's supposed to be more after the next reset of the game, which culminates in his disappearance and Stanley's death. He doesn't want that to happen, and determines to stop it. The game resets, and the Narrator forgets the previous events, but the game does not proceed according to the Confusion ending.

The Narrator is a Umineko Sorcerer. Stanley is the piece of his 'opponent' in the metaworld, namely the player. The unseen 'supernarrator' who controls the narrator is a Creator Witch like Featherine who is basically the author to the narrator, who already knows all the possible ways for things to happen in the story because she 'wrote' the narrator 'narrating' the story to the Stanly-piece.

Heck, there's even a recurring theme about how much the narrator and 'Stanley' need one another, how the need to trust one another.

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After all, without love it cannot be seen. The Real Person Ending is the true ending Aside from the fact that this is the only ending where the credits roll, this is the only ending in which it can be considered that you defeated the Narrator. The player disobeys him to the point where the game breaks completely, leaving Stanley as a lifeless husk, thus depriving the Narrator of a story to narrate.

It is possible to stop the Countdown bomb from going off. The Countdown ending isn't entirely unwinnable. True to the Narrator's word, none of the buttons in the room can stop the bomb, and escape is not possible.

The true way to prevent the bomb from exploding? Either that, or you just quit the game. Or even better, don't even start playing the game in the first place. Stanley works for Aperture Science. First off, who else but Aperture would have Stanley do the job he does? While they do work alongside rather advanced AI, is it really too difficult to imagine them having a human doing a job where all he has to do is push seemingly random buttons on a keyboard for reasons that remain unexplained?

Second, the signs on the wall, such as the "gravity is in effect" or the "do not lie" ones, seem to me at least like they would fit in perfectly with what goes on in Aperture Science. Third, you can get placed in the first chamber of Portal.

If that happens, the only way to progress is by falling down into the elevator shaft, after which you land near the HL2 mod version of Stanley's office. The reason i consider this proof is because in-universe, it is the actual Aperture Science you get sent to, not just a copy of the map.

Lastly, the game is based on the Portal 2 build of the Source engine. This allows the game to automatically place portals to convey the non-euclidean spaces and other kinds of things, which it does. Whether it's the Narrator actually placing portals or the building is just an Eldritch Locationi have no idea, but those are actually portals. The canon sequence of events is the Confusion ending, followed by the Madness ending.

Because that is the only sequence that explains everything you see happening. Stanley's frustrating, repetitive job causes him to descend into madness, so he first starts hallucinating that everybody has disappeared, then he starts hearing a voice in his head. At first he tries to prove that he is still in control, by disobeying the voice he hears when in reality, he is just wandering aimlessly through the office buildingthen his nervous breakdown get worse. He starts getting deja-vus, where he hallucinates to find himself in increasingly distorted versions of his office and its surroundings, and at one point he even hears music in his head, as he hallucinates a pervasive yellow line painted on floors, ceilings and walls.

Then, in a moment of semi-lucidity, he realizes that what he is perceiving is not reality. At first, he believes that he is experiencing a lucid dream, so he attempts to control his perceptions by conjuring up a starry expanse. He understands that he is not dreaming when he realizes that he is still feeling the walls and floor around himself.

That is when he understands the truth: