Borderlands the pre sequel fragtrap ending a relationship

'Borderlands: The Pre-Sequel' Is More Expansion Than Full Game

Games: Borderlands fanfiction archive with over stories. Leaving an ECHO trail of her where about's, bandits are on a mad pursuit for Favs: 3 - Follows: 10 - Updated: Sep 17 - Published: May 22 - Claptrap, Zer0, Axton, Handsome Jack band together with the Vault Hunters of Borderlands 1, 2, & The Pre-Sequel. I've played through all of the games, but I never revisit Pre-Sequel. The areas that I would say are good are the claptrap dlc areas and most areas of the game with invincible put on the end which is not exactly what I would say is The most interesting aspect of Jack's character is his relationship with. Your spoiler-free guide to characters, gear, loot, quests, and skills for your first If you've just picked up The Pre-Sequel for the first time, and especially insight into their relationships and sets the stage for the game environment. You can learn more about Athena by (1) playing the Borderlands 1 Knoxx.

The game features low-gravity environments, causing players to jump higher but slower, and items such as loot and dead bodies to float away. O2 kits are added to supply air while in space; oxygen supplies can be replenished using generators, vents, and through oxygen tank items dropped by enemies.

The kits can be used like a jetpack to perform double jumps, hovering, and ground slamming attacks; as with other items, different types of O2 kits can provide stat bonuses and affect how ground slams deal damage. As her primary skill, Athena can use a temporary shield to absorb damage; this ability can be upgraded to make the shield itself into a weapon that can be thrown at enemies, and allow it to absorb elemental damage which can in turn, be reflected back at enemies.

Her primary skill, "Showdown", increases gun damage and speed, and allows the player to quickly switch between enemies in the area. The "Fan the Hammer" skill tree is oriented towards dealing additional damage using guns along with the ability to dual-wield, while "The Riflewoman" incorporates skills that provide buffs for point shooting and reload speed. These effects can have a positive or negative impact on the player and their other party members; among these effects are versions of skills used by the previous playable characters in the franchise.

He can summon a pair of dronesWolf and Saint; Wolf serves an offensive role by attacking other enemies, while Saint defends Wilhelm by providing shields and health regeneration. The first character, Jack, "the Doppelganger", is a man named Timothy Lawrence working as a body double of Handsome Jack who can summon digital copies of Jack to fight alongside him. The second, Aurelia, "the Baroness", is the sister of Sir Hammerlock who uses an experimental "Frost Diadem Shard" to deal ice elemental damage to enemies.

Both characters become disillusioned with Jack's moral decline over the course of the game. Athena recounts her story, starting after the death of General Knoxxwhen she received an offer to go find a Vault on Pandora's moon, Elpis, from a Hyperion programmer named Jack. On the way, they are ambushed by the Lost Legion, an army of Dahl soldiers led by Colonel Tungsteena Zarpedon, and crash-land onto the moon base.

After meeting up with Jack, they attempt to use Helios's defense system, but realizes there is a jamming signal coming from Elpis. They attempt to escape, but they are stopped by Zarpedon, and a mysterious alien-like warrior. Jack sends the Vault Hunters to Elpis on a moonshot rocket. After landing on Elpis, the Vault Hunters are helped by Janey Springs, a junk dealer, who guides them to the spaceport known as Concordia. Here, the Hunters, under Jack's orders, request help from Moxxi to find the jamming signal.

After raiding a former Dahl station, they find out that the signal was put up by the Meriff, the person in charge of Concordia, as well as Jack's former underling. While this is happening, Zarpedon activates Helios' primary weapon, the Eye of Helios, which fires powerful lasers on the surface of Elpis.

The Meriff is later killed by Jack at his office due to a failed attempt to kill Jack from behind. They proceed to infiltrate a Lost Legion base, run by two Dahl officers, The Bosun and The Skipper, in search of an artificial intelligence, which Jack plans to use to build a robot army.

After defeating Bosun, it is revealed that the Skipper, who renames herself Felicity, is the A. The Vault Hunters travel to a robot production facility, where Jack enlists the help of a scientist named Gladstone to build his robot army.

I like 'em handsome, anyway.

After a particularly annoying moment with one, Jack swears that getting rid of the Claptraps will be his first action as president of Hyperion. A sidequest introduced via an update on the same day of the Holodome DLC deals with Nakayama creating the Jack AI that would go on to plague the protagonists of Tales from the Borderlands.

During the sidequest, one of the questions that the players ask Jack is "How would you like to die? Sure enough, he inevitably meets his fate in the Vault of the Warrior with Lilith right next to him.

Borderlands: The Pre-Sequel! (Video Game) - TV Tropes

The Don is playing a match of "Snick-It", which he admits is very ill-defined and doesn't make sense. He asks you to go fetch the ball that he just hit literally halfway across the map. As you travel and go find it, he prattles off nonsensical updates about how the "game" is going. If you manage to return the ball within the 4 minutes you have to find it, he mentions how your contributions helped him to win the game He says the sport would be a smash hit with the locals on Elpis and Pandora if the rules made just a bit less sense.

The Mega Interplanetary Ninja Assassin Claptrap returns in "Claptastic Voyage" as a bad memory that Claptrap has blocked out because he is ashamed of starting the Robolution and trying to take over Pandora. He speaks in a very flamboyant voice and asks you to turn him into a good memory so that Claptrap can remember him again. Specifically, he wants you to paint him a blinding shade of hot pink and replace his turret with a bubble blower.

Muddying the line between hero and villain. The charm of Boganella, a shotgun that contains a really foul-mouthed and aggressively crude female AI. Every time you shoot, expect her to drop an F bomb.

You'll be hearing a lot of bleeps the middle of a gun fight. It's reflected in her Law and Order tree, which is focused on getting buffs from giving and receiving damage.

When she's gasping for air in a vacuum, sometimes she'll remark, "I'm usually into this, but Comically Missing the Point: A teaser has Handsome Jack reciting his own version of Ozymandias with himself in the place of the title character. He's brought up short in confusion by the line "Nothing beside remains," and changes the rest of the poem to a hymn praising his own awesomeness and handsomeness because if he'd taken the time to think about the poem's actual theme he wouldn't be Jack.

All of the Vault Hunters seem to have this as a quality except Claptrap with none of them believing it's time to abandon the job when an army takes over their employer's space-station.

Janey Springs is an odd example as she is a junk dealer and runs a print-shop as a side-business. She insists giving the bandits the posters they've ordered, even as they shoot at you. Moxxi really gets around. Continue Your Mission, Dammit! Usually averted, but woe be unto you if your quest giver is a Claptrap. Jack does drop a few comments if you take your time after the Eye of Helios is activated.

Borderlands Claptastic Voyage Playthrough! Finale - ECLIPSE

Giant laser trying to smash the moon to pieces? I'll leave that thought there. Falling in lava will fry you, but jumping over it is A-OK. Somewhat justified as the areas with lava take place in low-atmosphere environments, so the heat doesn't travel much beyond its source. Central to the plot: Also mentioned in backstory as common amongst the conglomerates. Of course Jack turns into one during the course of the game, but special mention goes to Maxim Turner. Holy shit, Maxim Turner.

Co-founder of Hyperion, he was a war profiteer of the highest orderand even incited the Last Corporate War, a war in which the conglomerates destroyed the central ruling government of the 6 galaxies, leading to the conglomerates' ascension into actual political powers.

The Boganella drops the c-bomb quite liberally, though like everything it says it's bleeped out. Create Your Own Villain: Lilith, Roland and Moxxi inadvertently create Handsome Jack through their betrayal and eventual scarring of him. They betrayed him because they had suspicions he was deluding himself with all his talk of "heroism", and that he was actually a psychopath and a sadist.

But he proved smart enough to survive the betrayal Conversely, Echo Logs near the Vault indicate that Zarpedon and her Lost Legion were content to stand vigil over the Vault, and had done so without incident for four years.

It's only when she learned that Jack was searching for the Vault that she resorted to her "kill everybody" plan to stop anyone from entering the Vault.

Whenever you try to reload it, it has a chance to prematurely explode in your hands, causing significant self-damage. The chance of this misfire occurring increases with each bullet left in the magazine, making the typical Tediore strategy very risky.

Cry for the Devil: Invoked as the premise — prior to his being a deranged dictator, the game provides a mildly sympathetic Perspective Flip to explore why Jack ends up as the Big Bad. And he does wind up badbut after a series of betrayals and traumatic experiences. It's even lampshaded by Brick, Lilith, Mordecai and Tina, who hate how the story starts off by making Jack sympathetic.

Possibly having the most elements in the franchise, the Pre-Sequel has actual lasers, very futuristic buildings, a massive Space Station and a ton of moral ambiguity. Also, it's less of a Space Western as it's set in a more classic SF environment.

One way to read the fight between the original Vault Hunters and Jack. Lampshaded by the characters when Jack tells them that he plans to have a "talk" with the Meriff. Subverted however when Jack tells them that he really does mean he just wants to talk with him.

Elpis post-Crackening, despite only being a moon, is just as bad as, if not worse than, the planet it orbits. Even if you put aside the lakes of liquid methane, the canyon-sized veins of lava, the wolf-lizards made of minerals, the horrid insectoid swarms, the laser-totting scavengers, the deranged paramilitary groups, the cephalopod titans that can spew acid and energy beams at you, at the very least you can BREATHE easily enough on Pandora.

Not that there isn't any oxygen on Elpis. Just enough to make your asphyxiation harrowingly slow and explosions possible. On top of that, there's even less safe habitation on Elpis than Pandora, as the Crackening rendered ridiculous amounts of infrastructure on the planet unusable, and the only other safe place is a corporate fascistic space station.

This also means that in co-op, the NPCs will tailor their conversation to the person who activated the mission. This also leads to a hilarious moment where all co-op players tell Claptrap to shut up during an important moment.

If you do the Follow Your Heart sidequest after killing Deadlift a few things will change. Deadlift won't echo to remark he has motivational issues and the scav receiving the package for signing will have another dialogue.

Sadly averted by the sidequest To the Moon and its follow-up, Lock and Load. To the Moon has you trick a Lost Legion defector into taking a moonshot ride just like you did at the beginning of the game; once the cannon fires him off to the moon's surface, you lose contact, and you have the option of simply turning in the quest then and there or tracking him down.

If you choose the latter, you discover that he did not survive the journey, and Jack mocks his death. Lock and Load has you try again with a rack of loaders, in the hopes that the robots will be a little sturdier; no matter what choice you made at the end of the previous quest, Jack will act as if you never bothered to verify the previous test subject's fate.

The E-Gun is incredibly powerful, especially against large, slower-moving targets. It can bring down even major bosses incredibly fast. However, it is something of a hidden weapon as the side-quest where you get it is never announced, and doesn't appear until long after you no longer have any reason to visit the NPC who gives it to you.

You also only get the weapon if you take the "moral" option at the end of the quest instead of simply following the quest-giver's instructions. A similar weapon can be obtained from Moxxi's toybox just before storming Helios. It's not quite as strong as the E-Gun, but still very powerful. The game reveals why Jack scrapped the Claptrap line of bots: You would have thought there was a bigger, more story-driven reason for it, but no. He just doesn't like them. Distracted by the Sexy: If a player interacts with Moxxi as Aurelia during Systems Jammed, Aurelia continually becomes flustered and giggles about how fascinating she finds Moxxi's breasts.

Moxxi kindly ignores this and responds with aplomb and dignity. Fitting considering that he's the series' mascot, Claptrap's special ability allows him to randomly take on a skill, some of which are those used by the Vault Hunters of the previous game.

ObviouslyJack turns into the Big Bad of Borderlands 2taking over Hyperion and becoming a vengeful, iron-fisted dictator lunatic in the pursuit of fame, power, and his delusion of "heroism"; the Hyperion Vault Hunters all survive to meet their various grim ends in the next game. In terms of the plot, they achieve what they set out to do - reclaim Helios and find the Vault on Elpis - but neither of those things turn out as advertised and many things and lives are lost.

Enough to make you wonder whether it was worth the effort. This game somewhat undid the upbeat ending of Borderlands 2. The Watcher implied that our vault hunters aren't the only ones aware of all of the vaults activating, and presumably an all-out war will consume the galaxy soon.

All because the original four vault hunters stepped off a bus two games ago. Probably the absolute worst ending is after finishing the DLC campaign and successfully retrieving the H-Source. No more than several minutes prior, Claptrap refused to side with Shadow-trap because he considered the others Nisha, Wilhelm, Athena, Jack his friends. After managing to obtain the H-Source like Jack wanted, Jack shoots Claptrap in the head and removes his stair-climbing wheel.

Athena is fairly disgusted and simply leaves, but the other three stand around laughing like it's the best joke they've seen in years. Claptrap then gets dumped in the ice area likely close to where he lives in Borderlands 2and the only silver lining he has is that he's not dead and Sir Hammerlock is going to fix him. It was clear Jack didn't like Claptrap, but outright torturing him like that was plain cruel. It isn't really all that nasty though. Less passive-aggressively insulting than the Hyperion ones, at least.

Dyin's good fer ya! Puts hair on yer chest. The Dahl training instructor in the Training Arena for the Shock Pit of Slaughter plays the trope straight, yelling at you with all manner of euphemisms and weird army slang that makes no sense even in context. Dude, Where's My Respect? Jack is treated like an uppity idiot by Hyperion's CEO despite being head of the Helios project and the Eridium bonanza he discovered.

Subverted, later, when the Board of Directors is so impressed with Jack turning the situation around they give him their support and allow him to override Tassiter's authority. Nice Job Breaking It, Stockholders. The army that Jack and his thugs are fighting against are threatening to destroy Elpis and maybe Pandora after that by way of Kill Sat through a Wave Motion Gun. In-universe, one of the sidequests of the Claptastic Voyage DLC has you fight a literal Ear Worm, which takes the form of a Thresher with subwoofers on the sides of its head and trumpets on its tentacles that keeps blaring a catchy song until you kill it.

Unused dialog even has the Vault Hunters singing along to the song, showing this trope in effect. Slam neither requires ammunition nor has a cooldown. Since the second game revolved around the story of a genuinely interesting villain, Handsome Jack, this game provides his origin story.

Our four playable heroes meet a younger Jack, and learn that he isn't such a bad guy. He's more of a middle-manager type stuck fighting corporate politics and space pirate takeover on the moon base circling around Pandora, the game's main planet. The game's plot revolves around that Hyperion space station being overrun with a competing group of outlaws, who end up trying to use its powerful laser to blow up the moon.

Your goal is to help Jack regain control of the space station, and build a robotic army to kick off the offending party. Most of the dirty work takes place on the low-gravity, zero-atmosphere moon, which provides the game's new mechanics. Borderlands has always shined thanks to its clever, subversive writing, and generally this game is no different.

The times when you hear characters talk are the most enjoyable, especially as you see a lot of franchise-favorite characters. Some of the inclusions feel a little like fan service to me, as if this whole middle chapter was written with a few too many winks and nods to Borderlands lovers.

Bar owner Moxxi, and her whole establishment, are back, too. This was especially true thanks to the heavy Australian and British influences in this game; since The Pre-Sequel was mostly developed by 2K Australia with guidance by Gearbox, there are a ridiculous amount of charming Aussie accents. It's enough to make you just assume the moon is Pandora's parallel to an 18th century British penal colony. The cleverness peters out when it comes to the variety of game mission presented to players.

While previous titles injected a lot of humor into your tasks, especially the side quests, many of The Pre-Sequel's become basic: Many missions made you backtrack significantly; instead of adding a challenge creatively, they'd just invent a lot of small roadblocks to lengthen play time.

Even missions where you are literally constructing a giant, deadly robot are reduced to a series: Games should never feel like chores.