3. The Walking Dead - Top 10 video games of - Pictures - CBS News
Phelim O'Neill: A change of scene this week, as we leave Rick's gang to clean up and meet Michonne and the Governor, as well as saying. December 02, pm PT by Lesley Goldberg. 'Walking Dead' Dissection: Glen Mazzara, Robert Kirkman Talk Epic Confrontations and What's Next . We established who this character is the first time we met him when. Poor Lori Grimes: For two seasons of The Walking Dead, she was at the succumbed to the pain before getting to meet her newborn daughter.
Like all the episodes of the show, "Walk with Me" is incredibly well made in the production values, with gritty and audacious production design, photography of almost cinematic quality, effects that look good, have soul and are not overused or abused and pretty frightening make-up.
The music is haunting and affecting, having presence but never being too intrusive. The writing generally is intelligent and thought-provoking, with lots of tension and emotional resonance and already showing signs of character complexity and multiple layer storytelling.
Walk with Me
The more eventful are thrilling and terrifying as well as uncompromising. Appreciated the ever strong and still progressing story and character building, which the episode has a bigger emphasis on, and that the pace is never dull or rushed, if not as taut or edge of your seat as the first two episode.
The character writing and the character interactions are what is particularly great here, the most notable assets of the episode being with the introduction of the Governor a wonderfully mysterious and already interesting character and the re-appearance of Merle.
Everything is nicely paced without rushing through the more important parts. The world building is already stunningly immersive and effective.
Direction is smart and atmospheric while the show throughout has been strongly acted. Michael Rooker and David Morrissey making his debuting appearance as the Governor are especially good, and Laurie Holden holds her own.
It focuses on five new characters, and is presented in a nonlinear narrative style; players can approach the five stories in any order they choose. Inthe company secured the rights to two licensed movie properties from Universal Studiosresulting in Back to the Future: The Game and Jurassic Park: The latter included elements atypical of adventure games, including more action-oriented sequences incorporating quick time events, and was inspired by Quantic Dream 's Heavy Rain.
"The Walking Dead" Walk with Me (TV Episode ) - IMDb
Dave Grossman called this one of the long-standing problems that adventure games had had, as games in the past would have otherwise to wait for player input. Telltale had approached Valve Corporation about using this concept for a Left 4 Dead spinoff game, another series that involved zombies, but these discussed failed to result in anything.
Telltale itself was formed from many former LucasArts employees, who had previously written games where the player could not die. Telltale's development tools and engines had previously included means of tracking players' progress, but the use in The Walking Dead was more explicit, revealing global statistics. Telltale spent a great deal of time to assure that no choice would appear to be punishing to the player, though ultimately "all choices are equally wrong", according to Whitta.Evolution of The Walking Dead Games 2012-2018
In the first episode, for example, the player is introduced to Hershel Greene, who is established in the comics as a bitter character due to witnessing his son Shawn turn into a walker in the early stages of the outbreak. One of the first decisions the player makes is whether to save Shawn or Duck; however, either choice results in Shawn being bitten, so as to maintain the comic's continuity; only the manner in which he is bitten is changed.
The major consequence aspect of the choice instead involves how Kenny feels towards Lee.
Top 10 video games of 2012
One example is the character of Larry, who is introduced in the first episode as a hard-nosed jerk. Based on the statistical feedback, Telltale recognized that most players would want to either abandon or kill Larry at the first opportunity, and as such, they created a conversation tree in episode two where Lilly goes some way to redeem Larry in the eyes of the player.
The idea was that this might influence the player when they must choose whether to help Kenny kill Larry, who may, or may not, have died from a heart attack and be on the verge of turning. Gary Whitta, the writer of the fourth episode, specifically reviewed all the statistics from the previous three episodes to determine the general development of the episode's story.
One example involved the death of Duck in the third episode. In that episode, the player must choose to either kill Duck for Kenny, or have Kenny do it himself.